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Selasa, 30 April 2013

Coding HTML make Application Calculator

<html>
  <head>
    <title></title>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
  </head>
  <body>
      <script language="JavaScript">
          function satu(){
              calc.layar.value += '1'
          }
          function dua(){
              calc.layar.value += '2'
          }
          function tiga(){
              calc.layar.value += '3'
          }
          function empat(){
              calc.layar.value += '4'
          }
          function lima(){
              calc.layar.value += '5'
          }
          function enam(){
              calc.layar.value += '6'
          }
          function tujuh(){
              calc.layar.value += '7'
          }
          function delapan(){
              calc.layar.value += '8'
          }
          function sembilan(){
              calc.layar.value += '9'
          }
          function nol(){
              calc.layar.value += '0'
          }
          function tambah(){
              calc.layar.value += '+'
          }
          function kurang(){
              calc.layar.value += '-'
          }
          function bagi(){
              calc.layar.value += '/'
          }
          function kali(){
              calc.layar.value += '*'
          }
          function hasil(){
              calc.layar.value = eval(calc.layar.value)
          }
          function bersih(){
              calc.layar.value= ''
          }
      </script>
      KALKULATOR ANGGA PRASATRIA<br>
      CE 4A (1205 11 3301) <br>
      <form name="calc">
          <input type="text" name="layar" size="30"><br>
          <input type="button" value="     1    " onclick="satu()">
          <input type="button" value="     2    " onclick="dua()">
          <input type="button" value="     3    " onclick="tiga()">
          <input type="button" value="     +    " onclick="tambah()">
          <input type="button" value="     -    " onclick="kurang()"><br>
          <input type="button" value="     4    " onclick="empat()">
          <input type="button" value="     5    " onclick="lima()">
          <input type="button" value="     6    " onclick="enam()">
          <input type="button" value="     *    " onclick="kali()">
          <input type="button" value="     /    " onclick="bagi()"><br>
          <input type="button" value="     7    " onclick="tujuh()">
          <input type="button" value="     8    " onclick="delapan()">
          <input type="button" value="     9    " onclick="sembilan()">
          <input type="button" value="     0    " onclick="nol()"<br>
          <input type="button" value="     =    " OnClick="hasil()"><br>
          <input type="button" value="   clear  " onclick="bersih()">
         
      </form>
  </body>
</html>














KALKULATOR ANGGA PRASATRIA


CE 4A (1205 11 3301)














































Kamis, 14 Februari 2013

software activation

hello good affternoon

just for share software activation windows 8 and MS office 2013 for 180 days. This is link download

thank you
wish useful :)

Rabu, 24 Oktober 2012

SUMMARY OOP 18 OCT 2012

  • Instansiasi   is  process to create an object
We make object from class with method instansiasi.  Object which will be created eventually will be first reference in OOP (Object Orientasi Program)
For example :
         myBird = new Bird;

  • Reuseable Ability is a method or a class that can be reused

·         Method Overloading is manufacture the same method in the same class
different  Method Overloading is signature requirements

·         Method Overreading  is manufacture the same method in the same class
different Method Overreading is signature same 

For example :

Public int felovicity = null;
               }
Super();





Rabu, 10 Oktober 2012

Chapter 2 Java



Summary Chapter 2 about Programming Of java and UML
  1.   Object Orientation Is a significantly different way of thingking about solving problems and developing software solutions
  2. An object-Oriented system is one that has been designed using abstraction with objects, encapsulated classes, communication via messages, object lifctimc, class hicrarchics, and polymorphism.
  3. An object represents an instance of a real or abstract thing.
  4.  A class is the definition of the attributes and methods needed to model a related group of objects
  5.  Classes can be organized into hierarchies. Association is a relationship between classes. Aggregation and composition represent whole/part relationships. Inheritance represents generalization/specialization
  6.  An understanding of how objects are created and implemented can make it easier to write good OO programs



 

Note that the UML uses an open arrowhead pointing to the more general class to show inheritance. The animal hierarchy, a mammal inherits from Animal, and so on